![]() ![]() One thing is for sure, we’re all pumped and I’m already in talks with about this, we wanna create a pack of brushes I wanted to work on in forever. I will investigate further how I can get the maximum quality out of this. ![]() Here they are in action but the translation of the color in the brush could feel smoother, it doesn’t translate as smooth from low pressure to high pressure as I imagine. JPG and PNG don’t seem to make a big difference. We have a texture map for the color and an actual height map, the z-depth of the 3d model. I made a 3d canvas, just to have the full control over everything. How would you say can I get the smoothest, best texture behaviour for brushes if we are only talking about the texture itself? Format, levels of grey, bitdepth etc. I have a question for you guys (anyone who knows about this is surely welcome to jump in, too!) Best Practices for creating canvas textures? (Experiences and Thank you guys again so much. ![]()
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